The Lord of the Rings: War in the North Legacy Edition
First, let’s make a physical copy of The Lord of the Rings: War in the North Legacy Edition . This is a re-release of a game I loved from the Xbox 360 days, with some small updates. I kept around an Xbox 360 copy of this game I never played, just in case I lost my Steam copy since the game was delisted in 2019. But since it’s available again, and available DRM-free on GOG, I want to make my own physical release from that and trade out the Xbox 360 copy I’m never going to use.
I’m going to use a DVD-style case for this – the same size also used for PlayStation 2, Xbox, Xbox 360, Wii and Wii U games. I have a couple old empty ones I can use for this.
Case Sleeve
First, I want to make the wraparound sleeve for the outside of the DVD case.
Design
You could take measurements and guess, or you can save a LOT of time with design templates. There’s a manufacturer called Disc Makers that provides templates for many, many kinds of physical media printing on their website. These are intended for customers to generate the needed artwork for ordering bulk jobs through Disc Makers, but we can use them for our needs, too!
I grabbed the “DVD Case” template and opened it up in PhotoShop. AND BEFORE you leave an angry comment, I have reasons that will soon become clear for using PhotoShop here. The next example we will use Affinity. I’m just showing different options and different tools. Using the right tool for the job and so on.
This design for the whole game is going to be a lot easier because it’s a major publisher-released game with lots of big key art available, and it already had a physical edition released some 15 years ago. Unfortunately there aren’t really any good scans of the covers for that readily available, so I’m adding scanning my Xbox 360 cover to my to-do list to contribute to TheCoverProject before I trade it out.
TheCoverProject is an awesome website that serves as a giant community database of game cover and label scans, including custom-made ones. I highly recommend keeping it in mind during your design process, along with SteamGridDB. That’s another site dedicated to custom graphics for Steam entries, which is great on its own – but also a great resource for logos and art for any game.
Opening the template file in PhotoShop, we are presented with some template guides and registration marks. The guides show you where to align your art so that it fits properly and gets cut and folded in the right places. The outer border is for bleed – bleed is when the print extends beyond the intended size so that any inconsistencies in cutting don’t just show white. I used bleed in these examples, but I’d actually recommend using PhotoShop guides to hard-lock your visuals to the cut points to make it easier to trim later.
The registration marks are just marks outside of the art for cutting. These are helpful. After you build your artwork, you hide the Template Guides layer and leave the Registration Marks layer on to aid in cutting your print.
For the front cover, I found the highest-resolution key art poster for the game I could, and brought it in. This one is unusually tall since it’s basically for a poster and thus eliminated a Blu-Ray style case for this game, as I had originally intended. Bringing it into the DVD template and it mostly fits in the right spot just fine. This is the front cover already complete with official art and no real tweaking on my part, but the rest of the case will require work.
Then I needed to work on the back side. This could be the most tedious part – and one that requires the most design work if you wanted. For this specific instance, I chose to just re-use the existing PC copy’s rear cover from the original 2011 release of the game and modify it. This isn’t ideal, but for a quick-and-dirty (and arguably more authentic) route, it’s fine.
I did want to hide the silly “Games for Windows” badges and replace them with newer information I care about, so I used PhotoShop’s Generative Fill feature to cover it up. More on that in a bit.
Once I had a canvas to mess with, I grabbed the GOG logo – since this is a GOG copy of the game – the aspyr logo (even though this isn’t where it should go), and pulled the ProtonDB logo and rating badges I already had saved. To fill in the rest of the space, I zoomed in and screenshotted the GOG Dreamlist logo – since this is a game that was high on GOG’s Dreamlist for a long time.
Next up is the spine. These usually are a continuation of the front cover – if not a full, seamless image across all three sides. This is why I went with PhotoShop for this one, as I’m able to just select a little bit of my cover here and the space that occupies the spine and use PhotoShop’s Generative Fill feature to fake having an extended image here. Generative Fill is the only form of generative AI I ever use, both because it’s trained more ethically and runs locally on my machine – but I understand if you don’t want to. We all have our lines to draw. For the design work I do online, Generative Fill has been a lifesaver many times.
You could simply make it black or white with the game name, whatever. I just liked how this looked.
Grab a transparent PNG copy of the game logo, rotate it and center it, add a GOG logo at the top, and we have a case sleeve!
Print
Now comes the fun part: Printing!
I printed this on an EPSON EcoTank 4760. I’m not the biggest fan of this printer. It’s both slower and produces lower quality prints than my bigger Canon photo printer, but it’s much more efficient on ink, and the ink is just in refillable tubs with no vendor lock-in – which is a MASSIVE deal – and I got it mainly to be able to bulk-print zines or side projects like this without eating up the more valuable resources for my nicer printer or keeping me from using it. I call it the “Zine Machine.”
Paper-wise, I have struggled to find paper that matched game cover paper from real 2000s video games. PS2 games had this really thick, rigid paper that wasn’t glossy but still had a bit of a sheen to it rather than being purely matte. I’ve yet to find a replacement. But what I have found is this double-sided glossy brochure paper. It’s a pretty close match and produces very nice game covers, zines, and so on. You could, obviously just use regular copy paper for this – but the colors won’t pop as much, it’ll look a lot more homebrew.
This printer is a borderless printer, which is good, as we run into a snag here: This template file is set up for A4 paper, which is bigger than the US standard letter paper. I don’t have any A4 paper – though at this point I need to start stocking it instead, I think. So when we go to print, the sides will get cut off. Thankfully, a DVD case cover is still smaller than 8.5 by 11 inches, so despite the cut off bits, we will be able to make this work.
Unfortunately, in my hurry to record this for the video, I made a critical beginner’s error that I want to call out to you, should you not have much experience with borderless prints. You see, printers don’t really trust humans. They don’t think humans know what they want. So in every instance of printing borderless 8.5 by 11 prints (but for some reason not bigger ones) printer drivers apply an “expansion” scale. Even if your file is perfectly 8.5 by 11 inches in size, it’s going to zoom it in a bit and cut some off by default. This is dumb, this is annoying, this should not be a thing. But here we are with two incorrectly-sized prints.
Once I realized my settings had gotten reset without me realizing, I was able to fix it. In your Print Settings, somewhere will be a “borderless” setting. For my Canon printer, it’s its own category. For my Epson printer, it’s under a secondary “Print Settings” menu. From there you’ll find an “Expansion” slider and slide it all the way to the left to “Min.” All better.
Now the printer goes BRRRRRR.
Once done, allow the print to dry for ten minutes to an hour – especially if it’s on glossy paper.
After giving it some drying time, it’s time to trim it. This can be super annoying without a fancy jig that’s sized perfectly and so on. This is why I recommended not utilizing bleed with your template, because you’re not going to be able to see the registration lines once you start cutting and it’ll be guesswork. But if you work smart and set up guides in your design software and just mask your work to fit the exact cut point, then you just cut off the white and you’re good to go.
You can cut this with scissors if you don’t have shaky hands like me, one of those drag-down paper cutters, or a paper guillotine like I have. I can’t cut a straight line with scissors to save my life, so I love this little guillotine. I spot check with a PS2 game cover to make sure I’m not over-sized, and then slide it into the case. We’re already looking good!
CD Label
Now that we’ve got a case sleeve, it’s time to work on the disc. This step is entirely optional. There is nothing wrong with just using a sharpie to label a normal disc and moving on with your life. We need to normalize that more. But if you wanna be extra (which is the whole point of this exercise, after all) we need to design a cover for the disc itself.
Design
Again, for this specific game I took the fast-and-easy approach to demonstrate how quick it can be. In my second example I make the label entirely from scratch to show what that looks like.
For this one, I have a 7 by 7 inch square canvas set up in PhotoShop, with a big circle mask in the center to hide the corners. You don’t actually have to hide the corners here, but it makes it a lot easier for me to know where my safe areas are this way.
I have downloadable templates for this here. Disc Makers do provide a template, but this is not super usable as it will not be compatible with either way we can print a disc at home.
Again, I just grabbed the big main key art for the game, scaled it up how I like in my mask, and brought in my ProtonDB rating and GOG logos.
It was only when I brought it into my print software that I became cursed with the knowledge that this key art is NOT centered, so I had to come back to PhotoShop to re-center it and use Generative Fill again to fill in the like 8 pixels of white required to do so. Sigh.
Lots of games either already have disc label scans or easy art that will work just fine for CD labels like this. Check TheCoverProject and SteamGridDB before spending too much time re-inventing the wheel – or disc, as it were – unless you just want to. (Nothing wrong with that!)
Print
You actually have a few options for labeling your disc, depending on what discs and tools you have available to you.
- Permanent Marker Labeling: Standard discs are designed to just be written on with a marker. It doesn’t look the prettiest, but it’s certainly authentic for homemade media! You could get creative with marker art or even paint it across the top of it! Just don’t go too thick.
- Printable Disc Labels: You can buy any number of printable disc labels for inkjet and laser printers. The reputable ones provide templates for word processors, design software, etc. that you can use to line up your art. There are two different sizes, some cover the clear “hub” in the center of the disc, some do not.
- Printable Discs: Verbatim sells inkjet printable discs for all formats! These produce far better quality but requires a printer with a dedicated disc tray capable of printing on discs. You can’t just put a disc in a normal printer without a disc tray. Similar to the printable labels, you can get discs with and without printable hubs in the center.
- Thermal Printable Discs: If you have a fancy thermal disc printer, you can get thermal printable discs to go with it! The printers for these are specialized equipment and expensive.
- LightScribe Discs: For a brief period of time, LightScribe drives had a huge marketing push. These use the laser to basically engrave the top-side of the disc to do a monochrome 1-bit label on the disc. It’s neat, and at this point pretty novel, but the discs available do come at a bit of a higher costs since they’re usually sold only in small quantities.
I have had printable disc labels for longer than I can remember. I would hoard every scrap of disc and VHS labels I could find, always making my own copies. But I’ve always been disappointed with the quality. When I started making my own GOG discs again, I was excited that they would finally look good now that I have a fancy high-end photo printer – but nope! They still look bad. The kind of paper used just isn’t great, they’re a pain in the ass to line up, and the ones I have don’t cover the hub.
But they’re still fine. Use what you have, and while I was initially disappointed with the results, as I go back through some of them, I honestly can’t complain that much aside from my poor alignment.
To print on the disc labels, make sure you put them in your paper tray with the correct orientation identified on the sheet, and use the design templates to line up your work, and print. Pretty straightforward.
I still have a pretty big supply of standard discs and some labels I intend to use with them, but I invested in big packs of inkjet-printable discs for most of my experiments here, and that’s what I used for this copy of War in the North Legacy Edition.
To print this, I’m using a Canon PIXMA IP8720 – a big 13x19” photo printer. I mainly use this for large, high-quality photo prints, but it happens to have a disc tray and disc printing functionality, so I’ve been taking advantage of it.
[Note: Do not take this as a specific endorsement/recommendation for this printer for this purpose. While I do love my IP8720, the disc tray is obnoxious. It’s constantly getting stuck and takes a lot of bending and trickery to get it to feed properly, and it’s a slow process. It became such a bottleneck on the DualComm PodZine that I constantly stayed behind on orders, never got to print a bunch of extras to give out, and instead wound up doing a bulk 100-disc order from Blank Media Printing. This method is fine for the occasional one-offs, but is not suitable for consistent recurring work.]
Canon provides a software called “My Image Garden” for printing various things, including discs. It’s pretty straightforward: Add the image, drag it onto the CD, adjust sizing of borders, and tell it to print. The CD tray has to be closed on the printer, then it calibrates the ink positioning for the job, then asks you to open it and put the disc tray in and hit the button to print. Printing doesn’t take that long, but it will need to dry for 30 minutes to an hour after printing.
Burning the Disc
There’s no end of free software for burning data discs:
- IMGBurn for Windows (get via Ninite to avoid adware)
- Mac OS has a built-in Burn tool that’s quite good
- Brasero or K3b on Linux
The most practical, straightforward way to burn one of these discs is to just use your disc-burning software to initialize it as a data disc, add your files, give it a label and tell it to burn. That’s it.
But if you want to be extra , you could design a disc menu to interact with and run the installers from. However, this only works on Windows. There’s no autorun capabilities or disc menu software that will run properly on Mac or Linux, and autorun is disabled by default on modern versions of Windows anyway due to security vulnerabilities. This exercise is almost entirely pointless, but if you’re on Windows and want to do this for the nostalgia, there are a couple options. I’ll demo one such option for this game and another for the next game.
Since this is specifically a GOG game, we can use the new Github project called DiscWright. This runs via newer (Windows 11) versions of PowerShell and allows you to generate an installation menu, set background music, labels, and an icon, for a disc image using your GOG installers. But this only works with GOG installers, not straight game files or other methods of burning games. This is an annoying limitation, but the other software I demo for the next game does not suffer from this.
Download all of the GOG installers, bin files, etc. from your GOG account page. (Do NOT download GOG Galaxy for this, we specifically want the whole game files, not their launcher.) Collect them in a folder and take note of what’s there. Specifically for this game we have installers for both 32-bit and 64-bit versions of the game, along with .bin files containing the files needed for the installer.
Download the latest DiscWright zip file from Github and extract its contents to a folder. Then run the “Run DiscWright” batch file.
In this program, you can point it at a folder containing your Github installers, add any executables for Add-Ons for your game – I used this to list the 32-bit installer in the menu here), change the order, and so on. Then you can add the text label for the disc, choose your disc size, add an icon, background image, title and background music, and even add other extra content. Then choose where to output the ISO file to burn, and tell it to run. Since this is a big 17GB installation package, it took quite a while to build the ISO, but it worked!
Now that we have an ISO image, you can use IMGBurn to burn it on Windows, Brasero or K3b to burn it on Linux, or just right-click and hit “Burn to Disc” on Mac, once your blank disc is inserted in the drive. You can see the texture of the back side of the disc change after it’s been burned.
Extra Steps
A physical edition of a digital-only game has been created!
This is really all you need or might want, but there are some things you can do to take it further. One option could be making or printing additional inserts to go in the flap inside the case. You could put in a ton of work and do full manuals. Or make a zine, my Denshattack! FanZine could easily be resized a bit to fit in a case in the manual slot. Or you could print fan art, guides or cheat codes – anything. My favorite thing is opening a game case and finding the original purchase receipt or printed cheat codes or old GameFAQs in there. I both use them and find them to be wonderful nostalgic artifacts and mementos that help add a life to the games.
Similarly, game cases also end up carrying a bit of a patina. Most of my favorite games are littered with stickers from game shops – so I actually started building my own sticker packs to replicate old school rental and game shop stickers. One pack is available now on my shop, with more to come. Since the case I used for this copy already had a torn-up Goodwill sticker on it, it made sense to add a couple more to complete the look.
Perfect. Just perfect.